QUICK START
- Six classes: Guard, Caster, Striker, Vanguard, Defender, Supporter.
- Team composition matters more than tier placement — elemental reactions decide fights.
- A standard team is one carry, one enabler, one SP battery, one amplifier.
- Endministrator is a free 6-star Physical Guard given to every player, outside the gacha pool.
- The roster passed 29 operators in July 2026 and keeps growing roughly every two months.
Most Arknights Endfield operator rankings hand you a letter grade and move on. That’s a problem in a game built on elemental reactions, where a B-tier operator in the right team routinely outperforms an S-tier one in the wrong team.
This guide covers what actually decides the value of Arknights Endfield operators: what each class does, how the reaction system works, and how to build a team around what you already have. There’s a current meta section at the end, but read the rest first — it’s the part that stays true after the next patch.

Arknights Endfield Operators: The Six Classes
Every operator belongs to one of six classes. This is the first filter, not the last — class tells you the job, not the power level.
- Guard — front-line physical damage. Your Endministrator is one.
- Caster — Arts damage, usually at range, and the main source of elemental application.
- Striker — built to exploit effects other operators apply. Strikers underperform alone and spike hard in the right team.
- Vanguard — generates skill points for the squad. Unglamorous, structurally essential.
- Defender — tanks damage and counterattacks.
- Supporter — buffs, debuffs, and crowd control.
For a deeper breakdown of how these fit together in practice, see our Endfield classes and roles guide.
Why Elemental Reactions Beat Tier Rankings
This is the part that makes Endfield different from most character-collector games, and the reason a flat tier list is misleading here.
Damage in Endfield comes from reactions between applied elemental states, not from raw operator stats. Some operators apply status effects. Others consume those effects for large payoffs. An operator whose entire kit is built around consuming Combustion does very little on a team that never applies Heat.
The vocabulary you’ll run into:
- Inflictions — elemental states applied to enemies
- Susceptibility — increases damage of a specific type
- Vulnerability — a consumable state some operators convert into damage or SP
- Combustion, Corrosion, Crush, Breach, Electrification — reaction types operators build around
Practical consequence: before you invest materials in an operator, check what your existing team applies. A strong Combustion carry is a wasted investment if nobody on your roster applies Heat reliably.
The Four Team Slots

Almost every functional Endfield team fills four functions. Class names don’t map one-to-one onto these — a Caster might be your enabler or your carry depending on their kit.
1. The carry. Your main damage source, usually the operator you’ve invested the most into. Everything else exists to make this slot work.
2. The enabler. Applies the elemental state your carry consumes. Without this, your carry does a fraction of its potential.
3. The SP battery. Generates skill points so the team can use abilities more often. Usually a Vanguard.
4. The amplifier. Buffs, debuffs, or applies Susceptibility to increase everyone’s output.
If you’re missing one of these functions entirely, fixing that gap will do more for your clear speed than pulling another high-rarity carry.
Who to Invest In When You’re Starting
Investment materials are limited, and spreading them thin is the most common early mistake.
Start with Endministrator. Every player gets this 6-star Physical Guard for free, outside the gacha pool entirely. It’s a functional carry that costs you nothing, which makes it the safest first investment while you work out what else your account has.
Then fill functions, not tiers. Look at your roster and identify which of the four slots is weakest. If you have three damage dealers and no SP generation, your next investment is a Vanguard — regardless of what any ranking says.
Commit to one element line early. Building toward Physical and Heat and Electric simultaneously means none of them are strong. Pick the element your best operators support and build depth there.
Current Meta Picks (as of August 2026, version 1.4)

This section reflects community consensus at the time of writing and shifts with each major patch. The sections above don’t.
Consistently ranked at the top: Arcane, added in the July 16 “Homecoming” patch, currently leads most community rankings — she runs as a damage dealer in her INT form and as a support in her WILL form, which makes her useful in far more team compositions than a single-role operator. Zhuang Fangyi (raw damage), Gilberta (crowd control), and Tangtang (a full-screen time-stop ultimate) round out the tier most lists agree on.
Strong and widely recommended: Rossi, Camille, Laevatain, Perlica, and Mi Fu. Laevatain in particular is built around Combustion and Corrosion, so her ceiling depends entirely on having reliable Heat application on the team.
Best sub-damage dealers: Pogranichnik and Lifeng. Pogranichnik applies Breach efficiently and generates SP that scales with Vulnerability consumption, making him a fixture in Physical teams. Lifeng applies Physical Susceptibility and Vulnerability while providing Link.
Serviceable but limited: Da Pan, Endministrator, and Wulfgard fill the damage role adequately without standing out. Da Pan struggles with cooldown management, and Wulfgard needs constant Electrification or Combustion consumption to keep up.
The roster stood at 29 confirmed operators as of late July 2026, with Liino confirmed for an August 9 banner. Any ranking written before July 16 is missing Arcane entirely, which is worth knowing when you compare guides.
Should You Pull or Save?
Endfield’s gacha economy is tighter than the original Arknights, which is the most common criticism in reviews of the game. Free-to-play accounts do clear endgame content, but pulls are a real constraint.
The most reliable free source is your factory: outpost Supply Orders pay out Convention Certificates, which buy pulls. Levelling outposts converts automation directly into gacha currency without spending money — covered in our base building guide.
General principle: pull for the function your team is missing, not for the operator at the top of a list. A second carry when you have no SP battery makes your account weaker, not stronger.
Patch notes and current banner details are on the official site.
FAQ
How many operators are in Arknights Endfield?
29 confirmed as of late July 2026, with new operators added roughly every two months alongside major patches.
Is Endministrator worth investing in?
Yes, especially early. It’s a free 6-star Physical Guard every player receives, and it’s not part of the gacha pool, so investment is never wasted on a duplicate you didn’t want.
Why do tier lists disagree so much for this game?
Because performance depends on elemental synergy. An operator’s ranking changes depending on what else is on the team, so different lists using different team assumptions reach different conclusions.
What should I pull for as a new player?
Whichever of the four team functions you’re missing — carry, enabler, SP battery, or amplifier. Filling a gap beats adding a second unit in a role you already cover.
Do duplicates matter much?
Less than in most gacha games. Community discussion consistently points to duplicate bonuses offering relatively small improvements compared to genre norms.



