Monster Train 2 Best Builds Guide 2025 (Easy Powerful Combos for Real Runs)

Monster Train 2 is the kind of roguelike deckbuilder where “randomly picking good cards” is not enough. You need a plan, a clan pairing that actually scales, and a deck that does one thing extremely well instead of five things badly.

This Monster Train 2 Best Builds Guide focuses on real, repeatable builds that can carry you through full runs and into higher Covenant levels, not meme screenshots. The goal is simple: give you a few archetypes you can aim for, understand why they work, and then adapt them to your own playstyle.

If you have not played much yet, start with our Monster train 2 beginner’s guide and Monster train 2 clans tier list 2025 before diving into these builds.

How this test builds guide works

This is not a full card database or every possible synergy. It is a curated set of builds that meet three criteria:

  • Consistent: They do not require five rare relics to function.

  • Scalable: They can handle long fights and high-HP bosses.

  • Understandable: You can see the gameplan from turn one and build toward it.

Each build section includes:

  • Core clan pairing and champion path.

  • Key units and spells you should prioritize.

  • Upgrade priorities and what to remove.

  • How the build actually plays from early game to final boss.

S-Tier build: lazarus league / underlegion – reanimate funguy engine

This is a high-synergy build that abuses Underlegion’s funguy swarms and lazarus league’s reanimate/Unstable to turn your board into a self-sustaining engine of death and revives.

Core idea

  • Underlegion fills your floors with cheap Funguys that grow over time.

  • Lazarus provides tools to kill and reanimate units with buffs intact.

  • The result is a board that keeps coming back and hitting harder every turn.

Champion & slan setup

  • Primary Clan: Underlegion

  • Secondary Clan: Lazarus league

  • Champion: Bolete (Guillotine/Executioner style) – anything that scales off units dying/being played is ideal.

Upgrade path:

  • Prioritize lines that reward frequent unit plays or deaths (Rally-like or execution mechanics). You want a champion that benefits from funguy spam rather than a lone carry.

Priority units

Look for:

  • Cheap funguy units like green RecruitEager conscript, and other low-cost swarms.

  • Any unit that gains stats when other units die or enter the floor.

You generally want:

  • Frontline funguys with higher base HP.

  • Backline funguys with damage scaling.

Key spells

From both clans, you want:

  • Targeted kill / sac spells from lazarus to trigger reanimate and unstable.

  • Buff or copy effects that let you stack good stats on key funguys.

  • Draw or cycle tools so you see your swarms consistently.

Skip:

  • Random, low-impact damage spells that do not advance your scaling.

  • Overly expensive spells that clog early turns.

Artifacts & room

High-value pickups:

  • Anything that triggers effects on unit death, resurrection, or entry.

  • Relics that give global buffs to all units or boost death triggers.

  • Rooms that support repeatable unit cycling (e.g., extra summon slots, death-trigger rooms).

How to play the puild

Early game:

  • Take cheap Funguys over fancy single units.

  • Stabilize one or two main floors with a mix of bodies and your champion.

  • Start trimming out weak starter cards as soon as possible.

Mid game:

  • Focus upgrades on HP and survivability for frontline Funguys.

  • Improve at least one or two spells that help you kill and reanimate the right units at the right time.

  • Avoid overfilling your deck; more Funguys is good, but too many vanilla copies with no scaling is not.

Boss fights:

  • Your win condition is a floor that refuses to die.

  • Use kill/reanimate loops to keep your key units coming back with stacked stats.

  • If you played properly, bosses will melt to a wall of buffed mushroom people.

S-Tier Build: lazarus league / luna coven  new moon spell cannon

If you prefer spells over unit swarms, Lazarus + Luna Coven gives you a scaling spell build that can delete waves and bosses from a safe distance.

Core Idea

  • Luna Coven provides high-impact spells and magic-focused units.

  • Lazarus brings Reanimate/Unstable and support tools that keep your key units alive and scaling.

  • The end result is a board where units mostly exist to fuel your spells rather than do the killing themselves.

Champion & clan setup

  • Primary clan: Luna coven

  • Secondary clan: Lazarus league

  • Champion path:

    • Pick the spell-scaling line: anything that buffs spell damage, reduces costs, or increases draw is your priority.

Priority units

You want:

  • At least one sturdy frontline to buy time for spells.

  • Backline mages that gain power from spell casts or provide magic-related buffs.

Avoid:

  • Random melee units that do not contribute to spell scaling. They eat capacity and slow your gameplan.

Key spells

Core tools:

  • High-damage nukes that scale with upgrades.

  • Crowd-control or softening spells for early waves.

  • Draw and ember fixes to make sure you can actually cast your important cards when it matters.

From Lazarus:

  • Utility spells that help kill or reanimate utility units if you want death-trigger synergies.

  • Any spell that multiplies or amplifies existing damage.

Artifacts & room

Look for:

  • Relics that reduce spell costs or increase spell damage.

  • Artifacts that reward playing many spells per turn (extra damage, frost-like effects, etc.).

  • Rooms that add spell-focused bonuses or protect fragile casters.

How to play the build

Early game:

  • Do not overcommit to expensive spells too early.

  • Secure at least one reliable frontliner and one spell-scaling unit.

  • Start upgrading 1–2 core spells instead of spreading upgrades across everything.

Mid game:

  • Thin the deck aggressively.

  • Your goal is to draw your scaling core every turn.

  • Take relics that favor spell spam and draw engines.

Boss fights:

  • You should reach a point where one turn of spell casting removes most of a boss’s HP bar.

  • If that does not happen, you either diluted your deck too much or invested in the wrong spells.

A-Tier build: banished / pyreborne  valor frontline with pyregel support

This is a more beginner-friendly build that still has a strong ceiling: Banished gives you solid frontliners and valor scaling, while pyreborne adds spell support and pyregel damage.youtube

Core idea

  • Banished units stack Valor for attack/armor boosts as they move or get hit.

  • Pyreborne brings reliable damage spells and utility through pyregel and dragon hoard effects.

  • Together, you get a straightforward “buffed tank + clean-up spells” plan.

Champion & clan setup

  • Primary Clan: Banished

  • Secondary Clan: Pyreborne

  • Champion path:

    • Pick lines that give your champion tankiness and valor interaction. You want the frontliner that becomes a real wall over the course of the run.

Priority units

Focus on:

  • One main tank that will sit at the front of your main floor.

  • One or two backliners with decent base damage or scaling.

Avoid:

  • Overfilling every floor. capacity is limited; quality beats quantity.

Key spells

From pyreborne:

  • Consistent damage spells to finish off enemies your frontline softens up.

  • Utility spells that protect your main unit or manipulate waves.

  • Any pyregel-related card that solves mid-wave threats.

Spell upgrade priority:

  • +Damage or multi-hit on key nukes.

  • Cost reduction to make sure you can cast everything on crucial turns.

Artifacts & room

Useful pickups:

  • Relics that support valor triggers or frontline durability.

  • Pyreborne damage/support relics that stabilize mid-game scaling.

  • Rooms that increase floor capacity or add defensive effects if your frontline is fragile early.

How to play the build

Early game:

  • Secure a good tank and start upgrading their survivability.

  • Use spells mostly to stabilize waves and prevent chip damage to your pyre.

Mid game:

  • Start trimming out weak starter spells and units.

  • Commit to one main floor where your champion sits in front with a support unit behind.

Boss fights:

  • This build wins by being hard to kill and slowly grinding bosses down.

  • It is less explosive than lazarus or underlegion builds but more forgiving for new players.

Universal upgrade & deckbuilding tips for any build

No matter what you play, some rules are universal in monster train 2:

  • Thin the deck:
    Removing bad starters is as strong as adding good cards.

  • Upgrade a few key pieces:
    A single fully-upgraded carry unit and two perfect spells can win runs by themselves.

  • Respect floor capacity:
    Do not fill your floors with weak units just because you have them.

  • Plan for the boss:
    Ask yourself “how do I kill a huge HP bar?” every time you pick cards and relics.

If you want a deeper breakdown of clan strengths before choosing a build, check our Monster Train 2 Clans Tier List 2025.

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